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Pcsx2 thread creation failure on startup
Pcsx2 thread creation failure on startup











pcsx2 thread creation failure on startup

Mipmapping: basic/full depending on renderer as above.Īll other settings default.

#Pcsx2 thread creation failure on startup full

  • Observe error after brief black screen on full and graphical issues on both basic and full throughout steps 1 to 4.Ĭutscene appears without errors and crash on DX11 and Vulkan and game has no visual issues when mipmapping is enabled on DX11.
  • Start new game with mipmapping set to full or basic.
  • Start new game with mipmapping set to full.
  • Vertex Trace: float overflow detected ! min 3.402823e+38 max 3.402823e+38 Reproduction Steps Had graphical issues throughout on both basic and full mipmapping settings and on full mipmapping just before the intro cutscene loads memory allocation failures get logged (however no assertion failure) and graphics are now a black screen with sound.Ĭutscene appears to progress fine with all mipmapping settings. Issues only occur when full mipmapping is used, basic and none result in cutscene playing ok. Ignoring the assertion will result in cutscene and rest of game playing with sound but no visuals. Message: Failed to submit command buffer. But just before the intro cutscene loads an assertion fail will appear:Ĭ:\BuildAgent\work\76cd4fe97f2b8d5a\common\Vulkan\Context.cpp(1026) : assertion failed:įunction: Vulkan::Context::DoSubmitCommandBuffer

    pcsx2 thread creation failure on startup

    In Jak 2, various issues occur when mipmapping is used that varies between renderers:













    Pcsx2 thread creation failure on startup